Dahomey 1892: the first campaign
An introduction to our first setting, and the ideas behind a quieter kind of mobile strategy game.
Read dispatch 3 min read
The field journal
Ideas, research, and work in progress.
Follow the making of CAMPAIGNS, one dispatch at a time.
An introduction to our first setting, and the ideas behind a quieter kind of mobile strategy game.
What changes when a strategy game begins with a fingertip instead of a mouse pointer?
From historical atmosphere to tactical clarity: finding the right balance in a 2D campaign map.