THE IDEA BEHIND CAMPAIGNS

History has depth.
So should your games.

CAMPAIGNS is a series of historical 2D wargames for smartphones. It begins with a simple conviction: a smaller screen can still hold a deeply considered strategy game.

OUR APPROACH

Small screen.
Long view.

01

Let the map tell the story.

A river is more than a line. A road is more than a route. We want the shape of the land to guide your thinking, with a visual language inspired by historical maps and the clarity of tabletop wargames.

02

Make room for thought.

Good strategy lives in the pause before a decision. Our design direction favours readable information, deliberate choices, and an interface that gives the map room to breathe.

03

Build for the hand.

Mobile is the starting point. Clear touch targets, considered typography, and focused interactions should make a complex situation approachable without flattening its possibilities.

04

Treat history with care.

These conflicts involved real people and lasting consequences. We approach the material with curiosity and context, acknowledging the limitations of a game and the perspectives embedded in historical sources.

THE FIRST CHAPTER

Every series starts
with a single campaign.

Ours begins with Dahomey 1892. Follow the project as the research, maps, and design take shape.

Discover Dahomey 1892 Read the devlog