<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Campaigns Studio — Devlog</title><description>History in your hands. Discover CAMPAIGNS, a series of thoughtful 2D historical wargames for mobile, beginning with Dahomey 1892.</description><link>https://campaigns.example/</link><language>en</language><item><title>Dahomey 1892: the first campaign</title><link>https://campaigns.example/devlog/introducing-dahomey-1892/</link><guid isPermaLink="true">https://campaigns.example/devlog/introducing-dahomey-1892/</guid><description>An introduction to our first setting, and the ideas behind a quieter kind of mobile strategy game.</description><pubDate>Sat, 24 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Big decisions. Small screen.</title><link>https://campaigns.example/devlog/designing-for-touch/</link><guid isPermaLink="true">https://campaigns.example/devlog/designing-for-touch/</guid><description>What changes when a strategy game begins with a fingertip instead of a mouse pointer?</description><pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The map is part of the story</title><link>https://campaigns.example/devlog/maps-as-gameplay/</link><guid isPermaLink="true">https://campaigns.example/devlog/maps-as-gameplay/</guid><description>From historical atmosphere to tactical clarity: finding the right balance in a 2D campaign map.</description><pubDate>Sat, 10 Oct 2026 00:00:00 GMT</pubDate></item></channel></rss>